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ABOUT ME

Hi, I'm Luis Jaimes

I’m a passionate Level designer with a deep love for crafting immersive worlds and unforgettable experiences that leave a lasting impression on players. I thrive on experimenting with new ideas, blending creativity with technical skill to create moments that resonate throughout a player’s journey.

For me, game design is about building levels that stay with players long after they’ve put down the controller, having moments that teach them something new, whether it’s a powerful mechanic or a fresh perspective on the game itself.

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My Favorites

A little about myself and the three games that influenced me the most growing up and have had influence in my career  would be these big three.

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Jak and Daxter

Loved the world building and how straightforward the path was even though you would go on different routes. 

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Sly Cooper

Had intricate, puzzle like environments with seamless blends of platforming and architecture that made every room feel like a beautifully crafted, living mechanism

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Last of Us

The pacing of the firefights, and flow of the map was masterfully crafted. Every encounter felt natural yet guided by a level designer who understood how to make chaos feel fun.

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