Level Designer

ABOUT ME
Hi, I'm Luis Jaimes
I’m a passionate Level designer with a deep love for crafting immersive worlds and unforgettable experiences that leave a lasting impression on players. I thrive on experimenting with new ideas, blending creativity with technical skill to create moments that resonate throughout a player’s journey.
For me, game design is about building levels that stay with players long after they’ve put down the controller, having moments that teach them something new, whether it’s a powerful mechanic or a fresh perspective on the game itself.

My Favorites
A little about myself and the three games that influenced me the most growing up and have had influence in my career would be these big three.

Jak and Daxter
Loved the world building and how straightforward the path was even though you would go on different routes.

Sly Cooper
Had intricate, puzzle like environments with seamless blends of platforming and architecture that made every room feel like a beautifully crafted, living mechanism

Last of Us
The pacing of the firefights, and flow of the map was masterfully crafted. Every encounter felt natural yet guided by a level designer who understood how to make chaos feel fun.